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The Legend of Zelda: Breath of the Wild's Master Trials DLC includes Master Mode, which causes all enemies to become tougher and also lets them recover health if you go too long without dealing damage.
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Rather, these two modes can stack, allowing you to use the Ganondorf amiibo while in Hero Mode, giving you quadruple damage. But individually, both of these don't qualify for this. The Legend of Zelda: Twilight Princess HD has a Hero Mode that makes you take double damage, and the game also supports the Ganondorf amiibo, which also causes you to take double damage.Still too easy? The Artbook DLC offers the Unknown and Impossible difficulties. Not so for Hard, Hell, and Bunny Extinction modes. As well, on normal mode or below, you can get a special buff that gives a general stat increase if you die enough times. There's achievements for completing the game's main story, post-game story, and boss rush modes for each of these modes. Rabi-Ribi has two difficulties above Hard Mode, though they only buff the HP and damage of enemies without giving them new attacks - Hell and Bunny Extinction.Endless also ends up coming under this, since it seems to start off on hard mode difficulty and end up being as tough or even more so than expert by about the 10th floor. The description literally states 'virtually impossible on your own', which in this case means 'if you're playing solo, expect to have to take on about 10-15 difficult enemies in one tiny room and get crushed' Seriously, 20 odd floors of Hunter or Surprise mode on Expert is damn near suicidal, and 25 floors of Rush mode is basically a death wish. Luigi's Mansion: Dark Moon has Normal, Hard, and Expert, the last of which fits this to a tee.And Mega Man Zero: where Hard Mode means no Cyber Elves, no charge shot, and you take double damage from everything.Beat that, and you unlock Very Hard Mode. Beat Mega Man Legends 2 once and you unlock Hard Mode.note With handy invincibility frames, too! From Mode is basically Hard Mode, but Spelunker Mode ramps it up so you die in one hit, enemies are harder to kill, and you die when you dash into a wall.
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